#pragma once
#include "gamescreen.h"
#include "base.h"

class ScrTitle :
	public GameScreen
{
public:
	ScrTitle(void);
	virtual ~ScrTitle(void);
	virtual void Render();
	virtual void Update();
	virtual bool ScreenInit(IGame *pGame);
	virtual string GetInternalName();
	virtual void OnKeyPress(uint key);
	virtual void OnKeyRelease(uint key);
private:
	void StartMain();
};

